维塔士 · 维塔士

Lead Level Designer

薪资面议  /  成都

2025-04-16 更新

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职位属性

  • 招聘类型:社招
  • 工作性质:全职

职位描述

- Lead and manage a level-design team: plan, design, iterate on, and implement levels, including creating level layouts, mission progression & pacing, scripting, enemy encounters, and the integration of gameplay assets into the level.

- Provide a complete fun and memorable player experience that is consistent with the Game’s vision. Be the advocate for the player.

- Be a proactive self-starter: Take ownership of the level-creation process for a full game project; drive it through competitor analysis, paper design/prototyping, block-out phases, scripting, iteration, debugging, optimization, and delivery, ensuring it is completed with good quality and in a timely manner.

- Be extremely comfortable in breaking down full games into their pillars/systems/features, and then writing tasks and/or user stories to describe the full game experience.

- Manage designers in feature teams/pods: assign their tasks and oversee their work.

- Author the design-related content for proposal documents.

- Research benchmark games related to project objectives; be the level-design expert and ensure an innovative and authentic gameplay experience.

- Own the design-documentation solution for your game.

- Be the cross-discipline point of contact and ensure collaboration across disciplines: ensure that levels are of high visual quality, while maintaining the gameplay intentions

- Collaborate closely with QA to identify, address, and resolve reported issues.

- Mentor and coach senior designers: hold 1-on-1s and collaboratively create their objectives/goals. Assist in hiring and performance reviews.

 

任职条件

- Minimum of 8 years of experience in level-design roles.

- Released at least 2 AA or AAA console/PC titles in a game/system-design position, taking a game through a full production cycle from pre-production to release.

- Experience managing design and/or cross-discipline dev teams.

- Good knowledge of game/system-design best practices and tools.

- Proficient using Unreal Engine 4/5.

- Proficient with scripting using UE blueprints.

- Experience in collaborating with other departments/teams.

- Strong problem-solving skills.

- Ability to build quick prototypes.

- Ability to process, understand, and implement feedback: can give/receive constructive feedback.

- Ability to prioritize tasks and deliver high-quality work on time.

- Strong communication and documentation skills.

- Adequate verbal and written communication skills in English.

- Passionate about playing and making video games.

Bonus

- Experience with crafting both multiplayer and single player levels.

- Experience in one (or more) of the following: UX, mission design, narrative design, 3Cs, combat design, progression design, game balancing, boss design, meta systems, MTX.

- Experience with multiple scripting languages.

- Experience with UI/HUD design.

- Experience with level design and/or level integration.

- Experience with multiple game development tools and editors.

- Able to travel and work in other internal domestic studios if needed.

- Experienced working in an English-speaking environment.

- Familiar in working with teams across multiple studios (co-dev environment).

- Previously lead a team of designers, and/or cross functional team, to develop game experiences.

 

职位要求

  • 学历要求:本科