公司简介
"We Make Games Better, Together."
"We Make Games Better, Together."
- Design and visually develop effects for real time 3D games.
- Work closely with the Art Director, engineers, and designers to create high quality visual effects that clearly sell gameplay requirements.
- With a high level of technical understanding be able to evaluate and implement performance optimizations.
- Be well versed in various software and pipelines and understand how and when best to apply which pipeline for greatest impact.
- Retain and grow a deep knowledge of the game’s mechanics to most effectively craft vfx that clearly communicate game critical information.
- Able to impart, mentor and develop more junior artists in best practices and approaches.
- Gather suitable reference for guidance for themselves and others.
- 为即时3D游戏设计,并优化视觉效果;
- 协同美术总监,程序员和设计师创造高质量,有可玩性卖点的视觉特效;
- 有高水平的技术理解力,并且能够评估和优化效果;
- 精通各种相关软件和制作流程,并且将流程发挥到最好的效果;
- 对游戏机制有深入全面的了解,以便最有效地制作出视觉特效,来传达游戏的关键信息
- 能够在练习上和制作方法上给予初级美术师指导;
- 收集用于指导的相关参考资料。
- Have related Game industry working experience.
- Strong proficiency in 3D software with Maya, Max, Blender, etc. Strong proficiency in 2D software with Adobe Photoshop, SubstanceDesigner, etc.
- Proficient in using Houdini, Blender, and other tools to simulate fluid rendering for game assets. Strong proficiency in game engines with Unreal or Unity, including the Niagara system.
- Solid understanding of computer graphic fundamentals and video game art production pipelines
- Strong traditional art background with a thorough understanding of art fundamentals such as color theory, light, shade, and form
- Worked on at least one successfully shipped title
- Ability to self-manage and prioritize multiple requests in a dynamic environment
- Excellent communication skills
- Demonstrated ability to own and drive
- Plus: MMO game experience // Modeling, Rigging, and Animation experience // Experience with lighting and rendering
WITH YOUR APPLICATION
- Please show samples of your work that show your ability to create models and/or texture maps used by your vfx.
- Demonstrate a range of styles
- Images of sprites, textures and/or recorded effects in action are helpful
能力要求:
- 较强的技术理解力和能力,能够高效地学习新工具;
- 需要具备以下软件的技能认知 :模型,UV贴图,素材贴图,特效shader,特效粒子系统,UE5 和 UNITY;
- 能够将参考材料转化成高精准度的视觉效果;
- 对肢体和动画移动有很强的额理解力;
- 视觉风格灵活多变:写实的、亚洲的、卡通的等。
岗位要求:
- 拥有游戏行业工作经验;
- 熟练掌握3D建模软件Maya, Max, Blender;精通2D图像软件(Photoshop, SubstanceDesigner 等等其他软件)熟练使用Houdini, Blender等工具模拟流体渲染游戏素材,以及精通游戏引擎例如Unreal, Unity, 其中包含 Niagara 系统运用;
- 熟练掌握计算机图像的基础知识以及游戏制作的流程;
- 具备系统的了解美术基础知识,例如色彩原理,灯光,阴影和形式;
- 有相关的成功的项目经验;
- 自我管理能力;
- 优秀的沟通能力;
- 可证明的管理和激励团队的能力;
- 加分项:有不同类型的游戏经验;建模,绑定和动画经验;灯光和渲染经验。
申请该职位:
- 请附上您创作用于VFX的建模或贴图作品;
- 能够证明你风格的多样性;
- 一些图片,贴图和的录制的特效也可作为有利的参考。