公司简介
"We Make Games Better, Together."
"We Make Games Better, Together."
- Develop technical solutions and benchmarks for project level.
- Be proficient in the Unreal rendering pipeline and use tools such as unreal profiler/Stat, RenderDoc etc to identify performance bottlenecks.
- Establish strategies and target frame rates/resolutions for mobile/console/PC platforms, clearly defining budget and allocation for scene complexity, VRAM, and bandwidth usage.
- Analyze and study the visual rendering of target game products, then propose practical implementation solutions.
- 制定项目级场景技术方案以及 benchmark。
- 熟悉 UE 渲染管线,运用 UE Profiler/Stat、 RenderDoc、等定位瓶颈。
- 为移动/ 主机/PC 制定分档策略与目标帧率/ 分辨率,明确体量/ 显存/ 带宽预算与开销分配;
- 对目标游戏产品进行场景渲染逆向,本地化复现。
Unreal Engine:
- Proficient in HLSL/GLSL/Unreal custom node
- Familiar with material systems such as Substrate/MaterialX
- Experienced with World Partition, HLOD, RVT blending, and UE PCG generation.
- Expert in Unreal rendering and performance profiling (Stat, profiler, UE insight etc.), able to identify bottlenecks and provide practical optimization solutions.
- Research and hands-on experience with GI, virtual texturing, Nanite, Lumen and related technologies.
- Capable of producing technical standards and workflow specifications and driving the art team to implement them.
- Proficient in at least one production scripting/tool development language (Python, C#, Blueprint Utility, MaxScript/MEL, etc.), able to build stable and user-friendly small to medium-sized tools.
- Experience in studying and benchmarking competing or target games, and able to translate findings into actionable project improvement plans.
- Excellent cross-team communication, problem-solving, and documentation skills; capable of technical presentation and risk explanation oriented towards clients.
Unreal 场景:
- 熟悉 HLSL/GLSL/UE 自定义节点、
- 熟悉材质系统例如 Substrate/MaterialX
- 熟悉 World Partition、 HLOD、 RVT 地形混合、 UE PCG 规则化布置。
- 精通 UE 渲染与性能 Profiling( Stat、 Profiler、 GPU Visualizer),能定位瓶颈并给出可落地的优化方案。
- 对 GI、虚拟纹理、 Nanite、 Lumen 等有研究与实战落地经历。
- 能产出技术标准/ 流程规范并推动美术团队执行落地
- 至少精通一种生产脚本/ 工具开发( Python、 C#、 Blueprint Utility、 MaxScript/MEL 其一),能构建稳定易用的小中型工具。
- 有竞品/ 目标游戏的渲染逆向与对标分析经验,并能转化为项目可执行的改进路径。
- 优秀的跨团队沟通、问题拆解与文档沉淀能力;具备面向客户的技术表达与风险说明能力。
What we Offer:
- Project Opportunities: Work directly with top overseas teams on AAA projects.
- Technical Leadership: As a technology owner, drive the evolution of standards, tools, and workflows, taking responsibility for visual quality and performance outcomes.
- Growth and Advancement: Dual career paths in technology and management (Senior → Lead/Expert).
- Knowledge Platform: Access to a TA knowledge base rich in AAA game development experience.
- International Collaboration: Daily communication with overseas technical and art teams to broaden industry perspective and standards.
- 项目机会:直连海外顶级团队,参与 AAA 次世代项目。
- 技术主导空间:技术路线 Owner 身份推动标准、工具与流程演进,对画面与性能目标结果负责。
- 成长与晋升:技术/ 管理双通道( Senior → Lead/Expert)。
- 知识平台: TA 知识库拥有丰富的 3A 级游戏开发经验。
- 国际协作:与海外技术与美术团队日常沟通,提升行业视野与标准。