公司简介

"We Make Games Better, Together."
"We Make Games Better, Together."
- Support artists in their day-to-day tasks including troubleshooting, problem solving.
- Develop DCC and in-engine tools to support artists.
- Research and development of any new trends or tools to enhance the art pipeline
- Writing documentation about art processes.
- Teach artist best practices for art creation.
- Work with programmers, artists and technical artists
- Work with different commercial Game Engines like Unreal, Unity etc.
- Work with different DCC apps like Maya, 3ds Max, Photoshop etc.
- 支持艺术家完成日常任务,包括故障排除和问题解决。
- 开发 DCC 和引擎内的工具来支持艺术家的工作。
- 研究和发展任何新的趋势或工具,以增强艺术流程。
- 编写关于艺术过程的文档。
- 教导艺术家最佳的艺术创作实践。
- 与程序员、艺术家和技术美术合作。
- 使用不同的商业游戏引擎,如 Unreal、 Unity 等。
- 使用不同的 DCC 应用程序,如 Maya、 3ds Max、 Photoshop 等。
- Ability, interest and willingness to learn.
- Excellent communication skills both written and verbally.
- Strong problem solving and trouble-shooting skills.
- Strong interpersonal skills.
- English language skills are required.
- Understanding of games production is plus.
- 学习能力和兴趣以及愿意学习的态度。
- 出色的书面和口头沟通技巧。
- 强大的问题解决和故障排除技能。
- 良好的人际交往能力。
- 必须具备英语语言技能。
- 对游戏生产的了解是一个加分项。
Really catch our eye with:
- Experience in Unreal Engine 5’s latest features like Nanite, Lumen, etc. Is a plus.
- Experience in game industry and has developed some really cool stuff.
- Experience working with consoles, such as PS5, XSX, NS or newer.
- Scripting experience, e.g., Python, MEL, Max Script.
- Programming experience, e.g., C++, C#.
- Shading Languages experience, e.g., HLSL, GLSL, etc.
- 有使用 Unreal Engine 5 最新特性(如 Nanite、 Lumen 等)的经验是一个加分项。
- 在游戏行业有经验并开发了一些非常酷的东西。
- 有与游戏机(如 PS5、 XSX、 NS 或更新款)工作的经验。
- 具备脚本编写经验,例如 Python、 MEL、 Max Script。
- 编程经验,例如 C++、 C#。
- 具备着色语言经验,如 HLSL、 GLSL 等。