公司简介

"We Make Games Better, Together."
"We Make Games Better, Together."
- Review the client’s package with Art Director to check if there are any problems with reference materials or requirements
- Ensure all artists understand the art requirements and specific needs of the project
- Cooperate with Art Director and Producer to composite the team and estimate the time for the project
- Analyze the client's brief and workflow document, propose optimization suggestions, and train the artists on the team
- Check daily work according to this schedule and notice Producer about the risks and propose solutions
- Perform daily checks of every artist progress in order to find and eliminate any possible problems as soon as possible
- Prepare all assets for Art Director review either on his computer or on artists’ computers when the artist finishes important WIP (working in process) stage, and conduct a basic quality control review before the Art Director reviews
- Ensure that the Artist knows the client’s feedback perfectly and check whether the Artist is able to implement the feedback
- Evaluate the art team performance
- Evaluate the ability of the artist and set the improvement target for them
- Occasionally travel outside of China to work onsite with the foreign client during pre-production
- Communicate with technical art, explain the technical assistance requirement, and push the solution implementation
- Communicate with the client's artist directly
- Experience creating photorealistic set pieces, props, textures, and materials on next-gen console platforms (environment)
- A minimum of 6 years full-cycle console game experience in modeling, texturing, and shading environment assets.
- Two or more published games in an Environment or Prop Artist role.
- Ability to show examples of top-notch props and textures made for next-gen console games
- Work well in a large team environment, be proactive, and have excellent communication skills.
- Deep understanding of the complete game art development and production pipeline.
- Master level experience creating the assets conform to the PC\console\mobile game technical specifications with Autodesk Maya\3DsMax or Blender.
- Master level experience using Adobe Photoshop and Substance Toolsets to create photorealistic textures for next-gen materials based on concepts and/or photo reference.
- Zbrush experience for high-res sculpting and transferring to in-game assets.
- Deep understanding of next-gen materials and shader and is able to achieve the desired surface qualities needed across a variety of environmental assets.
- Skilled at balancing art quality and performance in the game engine include and is not limited to the Unreal Engine, Unity Engine, and Cry Engine.
- A passion for making great games.