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Environment Art Team Leader

薪资面议  /  上海

刚刚 更新

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职位属性

  • 招聘类型:社招
  • 工作性质:全职

职位描述

- Review the client’s package with Art Director to check if there are any problems with reference materials or requirements

- Ensure all artists understand the art requirements and specific needs of the project

- Cooperate with Art Director and Producer to composite the team and estimate the time for the project

- Analyze the client's brief and workflow document, propose optimization suggestions, and train the artists on the team

- Check daily work according to this schedule and notice Producer about the risks and propose solutions

- Perform daily checks of every artist progress in order to find and eliminate any possible problems as soon as possible

- Prepare all assets for Art Director review either on his computer or on artists’ computers when the artist finishes important WIP (working in process) stage, and conduct a basic quality control review before the Art Director reviews

- Ensure that the Artist knows the client’s feedback perfectly and check whether the Artist is able to implement the feedback

- Evaluate the art team performance

- Evaluate the ability of the artist and set the improvement target for them

- Occasionally travel outside of China to work onsite with the foreign client during pre-production

- Communicate with technical art, explain the technical assistance requirement, and push the solution implementation

- Communicate with the client's artist directly

 

任职条件

- Experience creating photorealistic set pieces, props, textures, and materials on next-gen console platforms (environment)

- A minimum of 6 years full-cycle console game experience in modeling, texturing, and shading environment assets.

- Two or more published games in an Environment or Prop Artist role.

- Ability to show examples of top-notch props and textures made for next-gen console games

- Work well in a large team environment, be proactive, and have excellent communication skills.

- Deep understanding of the complete game art development and production pipeline.

- Master level experience creating the assets conform to the PC\console\mobile game technical specifications with Autodesk Maya\3DsMax or Blender.

- Master level experience using Adobe Photoshop and Substance Toolsets to create photorealistic textures for next-gen materials based on concepts and/or photo reference.

- Zbrush experience for high-res sculpting and transferring to in-game assets.

- Deep understanding of next-gen materials and shader and is able to achieve the desired surface qualities needed across a variety of environmental assets.

- Skilled at balancing art quality and performance in the game engine include and is not limited to the Unreal Engine, Unity Engine, and Cry Engine.

- A passion for making great games.

 

职位要求

  • 学历要求:本科