公司简介

"加入我们,让你的白日畅想,成为你的梦想工作!"
"加入我们,让你的白日畅想,成为你的梦想工作!"
Technical Art Director - Tech
Location: Hybrid (Shanghai, China)
Reports to: Senior Technical Director
(请到EA官网投递:Technical Art Director - Tech - 210062 - Electronic Arts)
EA SPORTS FC Mobile Shanghai is a global team dedicated to developing and operating a high-quality mobile football game experience. Creativity, autonomy, and collaboration lie at the heart of our team culture, empowering us to deliver world-class games and experiences to players around the globe. We are passionate, and open to new possibilities. We value team cooperation and believe that a relaxed and supportive work environment leads to better results.
As Technical Art Director, you will own the vision, strategy, and execution of our technical art pipeline and toolsets. You’ll lead, mentor, and grow a team of Technical Artists, working closely with Engineering, Art, and Design leadership to ensure our proprietary Frostbite Engine supports high-fidelity content, optimal performance, and seamless workflows across PC, iOS, and Android platforms.
Responsibilities:
• Define and own the technical art roadmap: prioritize initiatives, allocate resources, and drive cross-functional alignment.
• Partner with Production and Art Directors to scope feature milestones, identify technical risks, and ensure on-time delivery.
• Architect, implement, and refine the asset pipeline, tool chains, and engine integrations needed for rapid, high-quality content creation.
• Lead troubleshooting and performance optimization efforts, using profiling/diagnostic tools to maintain our memory, CPU, and GPU budgets.
• Define and enforce technical standards for assets, data structures, naming conventions, and documentation across Art, Design, and Engineering teams.
• Act as the primary liaison between Art, Engineering, Design, QA, and IT, translating creative visions into technical requirements.
• Present technical art plans, demos, and performance reports to leadership and partners.
Qualifications:
• 8+ years in game development with at least 3 years managing Technical Art or similar teams.
• Proven success shipping AAA or high-profile live service titles, ideally on Unreal Engine, or Unity..
• Proficient in major 3D art toolchains; experienced in 3D modeling, level assembly, and node-based scripting systems (e.g., Blueprints, Material Editor).
• Debugging and performance optimization skills, with hands-on experience using profiling and diagnostic tools.
• Proficient in scripting languages such as Python, C#, or Lua.
• Experience of shader programming (HLSL/GLSL) with understanding of real-time rendering fundamentals.
• Passion for games and interests in the latest trends in rendering and optimization technologies.
• Experience with C++ development is a plus.