公司简介

"We Make Games Better, Together."
"We Make Games Better, Together."
- Manage a team or teams of Junior and Senior Artists of various ranks on a wide spectrum of projects including AAA, VR/AR, and Mobile titles.
- Manage communication with the team and clients on artistic and technical matters.
- Establish and or improve Art production pipeline in coordination with other disciplines and clients.
- Eagle eye QC at ensuring deliverables are of expectant artistic and technical standards.
- Effective writer and speaker at briefing, critiquing, discussion, reportage and problem solving.
- Instilling best practices in the team through mentoring and experience sharing.
- Advocating game-developer mind-set in the team beyond mastery of artistic and technical subjects.
- Fostering positivity and team spirit for building up a strongly bound and cohesive team.
- Identifying and nurturing new or sprouting talents, participating in recruitment and planning for expansion and personnel career growth.
- 管理一个或多个不同级别的初级和资深美术团队在不同范围的项目,包括AAA, VR/AR, 和手机游戏
- 管理团队和客户在美术和技术问题的沟通
- 与其他部门和客户共同建立和改进美术制作的生产线
- 确保交付物符合美术和技术标准的预期
- 在简报、评论、讨论、报告和解决问题方面都是出色的写者和演讲者
- 通过指导和经验分享,向团队灌输最佳实践经验
- 在团队中倡导游戏开发者思维模式,而不仅仅注重于对美术和技术的掌握
- 培养积极性和团队精神,致力于建立好一个紧密团结的团队
- 识别和培养新的或正在成长的人才,积极参与到招聘和人才扩展与发展的规划中
- Excellent experience in one or more mainstream 3D packages (Maya, 3Ds Max, Photoshop, Zbrush, Substance Painter/Designer, etc.) and well versed in creating and optimizing art pipelines.
- Strong aptitude in multiple traditional artistic disciplines to complement directorial credibility.
- Highly organized individual with experience in managing teams of creative minds and effective at collaborating with other disciplines.
- Passionate about game development and exercises game sensibility when making artistic decisions.
- Persuasive leadership at enforcing directive and in steering the team to achieving expectant standards.
- In sync with current demands and with the foresight into future trends and emerging technologies.
- Bachelor degree in Arts, Graphic Design or related major preferred but outstanding portfolios and a proven industry record will also be considered.
- At least 10 years’ experience with various game styles including AAA titles across major platforms and a proven project completion record.
- At least 4 years’ experience as a Senior Artist, Lead Artist or Art Team Leader and a proven record of supervising a team to greater competency and efficiency.
- 拥有在一个或多个主流3D软件包的优秀经验(Maya, 3Ds Max, Photoshop, Zbrush, Substance Painter/Designer, 等),并且精通创建和优化美术制作流程
- 拥有能支撑领导可信度的传统美术能力
- 组织能力强,具有管理创造性思维团队的经验,并能有效的与其他部门合作
- 对游戏开发充满热情,并能在做出美术决策时锻炼游戏敏感度
- 具有说服力的领导能力,能执行指令并引导团队达到预期标准
- 与目前需求保持同步,并同时具有对未来趋势和新兴技术的远见
- 艺术、平面设计或相关专业的本科及以上优先。同时优秀的作品集和行业记录也将被考虑
- 至少10年在不同游戏类型的经验,包括横跨主要平台的AAA游戏。并有可靠的项目完成记录
- 至少4年作为资深美术师,首席美术师或美术团队领导的经验,并有监督团队,提高能力和效率的证明